|
|
Line 1: |
Line 1: |
− | this is a project that was conceived first, but due to rapidly changing needs and trends, a lot of time was spent exploring this niche and making frequent adjustments https://moleprotocol.tech/. Blockchain is used in many industries, and the gaming industry is no exception. It is developing rapidly, but it is still very fragmented, the main participants have a lot of communication problems. Thanks to the modern capabilities of decentralized solutions, players can receive more rewards for the efforts spent in virtual worlds. And when players become more satisfied, the same thing happens with the rest of the industry, this process feeds the industry as a whole. Blockchain technologies can provide opportunities for interaction between players, game developers and other parties on mutually beneficial terms. What types of games are we talking about? Not all games are the same, and not everyone needs a blockchain. There are two types of games in terms of monetization: a pay-per-game model (i.e. players pay real money for access to the game). "Free games", which come in many forms, such as freemium, pay-to-win, etc. Monetization depends on how the game content is distributed among players and how it affects the game balance. In today's gaming market, developers often use a combination of these types to attract users and keep their attention. The most common type is "Free Games" because there are no barriers to entry. It enjoys the greatest interest among blockchain projects because it is based on a large number of microtransactions in the game universe.
| + | Do you like to bet? Don't sit around! |
| + | Useful material here http://ttlink.com/junghertzl/all |
| + | A lot of useful information |
Revision as of 02:27, 21 June 2022
Do you like to bet? Don't sit around!
Useful material here http://ttlink.com/junghertzl/all
A lot of useful information